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  <title>DWT</title>
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  <description>DWT - Dreamwidth Studios</description>
  <lastBuildDate>Tue, 14 Feb 2012 10:20:52 GMT</lastBuildDate>
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  <lj:journaltype>personal</lj:journaltype>
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    <title>DWT</title>
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  <guid isPermaLink='true'>https://tetsab.dreamwidth.org/2249.html</guid>
  <pubDate>Tue, 14 Feb 2012 10:20:52 GMT</pubDate>
  <title>Would you like to play a game of thermonuclear war?</title>
  <link>https://tetsab.dreamwidth.org/2249.html</link>
  <description>So, skipping back to the Monday before last, here&apos;s what I&apos;ve been up to the past 3 weeks: bookkeeping; bookkeeping recovery; birthday (good catch &lt;span style=&apos;white-space: nowrap;&apos;&gt;&lt;a href=&apos;https://greylock.dreamwidth.org/profile&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[personal profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://greylock.dreamwidth.org/&apos;&gt;&lt;b&gt;greylock&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; in &lt;span style=&apos;white-space: nowrap;&apos;&gt;&lt;a href=&apos;https://www.dreamwidth.org/profile?user=a_carnal_mink&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://www.dreamwidth.org/profile?user=a_carnal_mink&apos;&gt;&lt;b&gt;a_carnal_mink&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;-land). Now I&apos;m back to bookkeeping, but at a more sedate pace.&lt;br /&gt;&lt;br /&gt;Barring some volunteering, bookkeeping for Dad&apos;s Small Business is about all I&apos;ve got for work these days (it&apos;s certainly not just busy work: the worst of chunk of the bookkeeping I was doing was for taxes that were more than a year overdue). :o&lt;br /&gt;&lt;br /&gt;So what else have I been up to? Let&apos;s go with &lt;b&gt;Ridiculous Internet Games&lt;/b&gt; (but that hasn&apos;t just been the past 3 weeks).&lt;br /&gt;&lt;br /&gt;Y&apos;see once upon a time &lt;span style=&apos;white-space: nowrap;&apos;&gt;&lt;a href=&apos;https://www.dreamwidth.org/profile?user=whatifoundthere&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://www.dreamwidth.org/profile?user=whatifoundthere&apos;&gt;&lt;b&gt;whatifoundthere&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; linked to this fascinatingly silly game called &lt;a href=&quot;http://buh-uh.mybrute.com/&quot;&gt;My Brute&lt;/a&gt; where you get a little caveman of sorts &amp; let it fight against other little cavemen. This is interesting for about 30 seconds since the &quot;game&quot; amounts to &quot;click a button &amp; watch your random caveman do random things against other random cavemen&quot;. Nonetheless, before I knew what a non-game it was I&apos;d bookmarked it &amp; sometimes I&apos;d notice the &apos;mark, click on it, &amp; remind myself of the pointlessness (at least the company recognized the uselessness: they came out with a 2nd version that gave you a titch more control &amp; then later came up with a 2nd game, &lt;a href=&quot;http://tetsab.minitroopers.com/&quot;&gt;Minitroopers&lt;/a&gt;, which probably takes the Make Your Little Guys Fight Other Little Guys concept up yet another step. The latter is also the 1st game I&apos;ve encountered that won&apos;t let you sign-up w/o using someone&apos;s &quot;referral link&quot;; it seems to be big into encouraging pyramid-scam style army recruiting).&lt;br /&gt;&lt;br /&gt;Anyway &quot;My Brute&quot; seemed to go down ridiculously often (indicating that, for a non-game, it actually appeared shockingly popular) &amp; when this happened the company responsible had clickable links to their other free games... &amp; one day I noticed they have a &lt;a href=&quot;http://en.wikipedia.org/wiki/Breakout_%28video_game%29&quot;&gt;Breakout clone&lt;/a&gt;, which you gives you 3 turns a day starting at 6pm EST (&apos;cause that is midnight in France where the company, &lt;a href=&quot;http://motion-twin.com/&quot;&gt;Motion Twin&lt;/a&gt;, is based).&lt;br /&gt;&lt;br /&gt;This was all well &amp; harmless until, desperately seeking distraction, I started bouncing through all their games until I found &lt;a href=&quot;http://www.die2nite.com?ref=tetsab&quot;&gt;Die2Nite&lt;/a&gt;. D2N is totally unlike any of their other games. It is what you make of it and, for quite a while, what I wanted to make of it was my life. Not since the &lt;a href=&quot;http://en.wikipedia.org/wiki/Discworld_mud&quot;&gt;Discworld MUD&lt;/a&gt; in highschool had I gotten so deeply sucked into a virtual world (pretty dangerous for me to learn now it&apos;s still going but I will resist!).&lt;br /&gt;&lt;br /&gt;&lt;span class=&quot;cut-wrapper&quot;&gt;&lt;span style=&quot;display: none;&quot; id=&quot;span-cuttag___1&quot; class=&quot;cuttag&quot;&gt;&lt;/span&gt;&lt;b class=&quot;cut-open&quot;&gt;(&amp;nbsp;&lt;/b&gt;&lt;b class=&quot;cut-text&quot;&gt;&lt;a href=&quot;https://tetsab.dreamwidth.org/2249.html#cutid1&quot;&gt;Just what sort of a game is this here &quot;Die2Nite&quot;?&lt;/a&gt;&lt;/b&gt;&lt;b class=&quot;cut-close&quot;&gt;&amp;nbsp;)&lt;/b&gt;&lt;/span&gt;&lt;div style=&quot;display: none;&quot; id=&quot;div-cuttag___1&quot; aria-live=&quot;assertive&quot;&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;D2N was especially engaging to me &apos;cause in addition to being distracting it was also encouraging: when I could accurately run the calculations on how many zombies the town could take before we&apos;re all eaten or shift the town from a motley crew of random crazies toward something resembling an organized force I was pleased &amp; started to think (at a time when I felt like I could do absolutely nothing at all) I could actually do things (even things I&apos;d never thought I could do before: like on-the-fly &lt;strike&gt;zombie&lt;/strike&gt; math).&lt;br /&gt;&lt;br /&gt;Playing D2N kept making me think of two major things: 1) The &lt;a href=&quot;http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html&quot;&gt;TED Talk&lt;/a&gt; positing that maybe we can shift, uh, &quot;gamer power&quot; to start saving the world, and, 2) to paraphrase something in a &lt;a href=&quot;http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html&quot;&gt;Cracked article&lt;/a&gt; summing up a bit of a &lt;a href=&quot;http://www.gamasutra.com/blogs/ErinHoffman/20090916/3065/Life_Addictive_Game_Mechanics_And_The_Truth_Hiding_In_Bejeweled.php&quot;&gt;blog post from a game designer&lt;/a&gt;: you play these games to avoid life.&lt;br /&gt;&lt;br /&gt;After all, I did say I hunted this thing out when I was desperate for distraction. Well, now I&apos;m not desperate for distraction anymore. I just &lt;i&gt;like&lt;/i&gt; being distracted. I like it much more than not being distracted and trying to face finding work that isn&apos;t just, say, random bookkeeping jobs from random places (especially since, and totally self-damningly, I don&apos;t believe I will).&lt;br /&gt;&lt;br /&gt;So, once this week is up, it&apos;s time to put the imagination zombies away in their box and face what I don&apos;t want to face. I keep thinking that I should make a game of it: if I find work... If I stop wanting distraction... then... I win. Just need to keep finding it amusing when the IRL zombies try to eat me instead of completely, totally, terrifying.&lt;br /&gt;&lt;br /&gt;***&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Edit&lt;/b&gt;: &amp; now I learn &lt;span style=&apos;white-space: nowrap;&apos;&gt;&lt;a href=&apos;https://reddragdiva.dreamwidth.org/profile&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[personal profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://reddragdiva.dreamwidth.org/&apos;&gt;&lt;b&gt;reddragdiva&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; also has &apos;zombies&apos; as their &lt;a href=&quot;http://reddragdiva.dreamwidth.org/575545.html&quot;&gt;post theme&lt;/a&gt; today (so if you&apos;re not interested in game zombies, or IRL zombies, you can have some &lt;b&gt;&lt;a href=&quot;http://lesswrong.com/lw/pn/zombies_the_movie/&quot;&gt;philosophical zombies&lt;/a&gt;&lt;/b&gt;).&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=tetsab&amp;ditemid=2249&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://tetsab.dreamwidth.org/2249.html</comments>
  <category>net-folks</category>
  <lj:security>public</lj:security>
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